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Make Your Own Arcade Classic with Our New Tutorials

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Posted by Ross Manthorp on 25 October 2018

We have just released an all-new GameMaker Studio 2 (GMS2) tutorial, guiding budding video game creators through the process of creating their very own fully functional version of the definitive asteroid space blaster. Aspiring game designers can make “Space Rocks” in the GMS2 IDE free trial without coding, by using their drag and drop technology, or by coding with GameMaker Language, to get the inside scoop on those all important first steps of video game creation.

Designed and presented by Friendly Cosmonaut, the Space Rocks video tutorials start out with an introduction to GMS2 before outlining how to program movement, attacking & collisions, scoring, lives, sound and effects before adding that final polish. These tutorials also detail how to make the game in Drag and Drop as well as using GML code.

“The Space Rocks series has been designed to step you through the fundamentals of programming and game design,” said Friendly Cosmonaut. “No knowledge is assumed, so beginners can feel assured that they will fully understand each step. They will come away with a fun, polished game, and a solid foundation on which to grow their game development skills."

Check out the series below and look forward to more tutorials from us in the future!


GML (GameMaker Language):

DnD™ (Drag and Drop™ visual code):


GML (GameMaker Language)

DnD™ (Drag and Drop™ visual code)

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